Giving people a reason to come back
Placeholder case study. Rewards only work when people can see what they are getting and why it matters.
- Client
- Loop Rewards
- Year
- 2025
- Role
- Senior Product Designer
- Focus
- RewardsGrowthResearch
People came in, withdrew their salary, and left. The app was useful once a month. This placeholder case study is about giving them a reason to come back.
The problem
A reward only works if the person receiving it can tell what it is for. Points without context are a number in a corner. The first version had plenty of points and very little meaning.
Starting with understanding
Before we could personalize anything, we had to understand what people were already doing. We grouped spending into a few honest categories, then showed people their own picture before asking them to act on it.
The idea
Give people something useful to do, and a reason to return. We tested small, visible progress: a weekly target, a clear next step, and a reward that unlocked at a moment people could see.
What we learned
The leaderboard was the surprise. We added it as a small experiment and it changed behaviour in a way we had not planned: people started comparing, then helping each other understand the categories.
“I came back to check my progress, not to withdraw. That was new.
”
The result
Return visits increased, and more app opens happened without a withdrawal. The placeholder numbers in this case study illustrate the layout; replace them with your own.
- Weekly return visits increased.
- More opens without a withdrawal.
- Higher completion of the first weekly target.
Takeaways
Retention features fail when they ask for attention without giving anything back. The version that worked started with something the person already cared about.